The games utilize a patented stat and character system known as SPECIAL - players put points into Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck, which affect their "derived statistics" (health, action points, damage resistance, etc.) and their starting skill levels, and every few levels (or every level, depending on the game) the player chooses from a list of "perks" that give special bonuses, with certain builds unlocking certain perks. The original Interplay-era games were notable early examples of open-world Western RPGs, and the later Bethesda installments helped codify the modern Action RPG/ Wide-Open Sandbox hybrid. After Bethesda acquired the franchise, the games underwent a Genre Shift to 3D first/third-person shooters with real-time combat, similar to their famed Elder Scrolls series. As such, the Interplay/ Black Isle games followed in Wasteland's footsteps with turn-based combat and 2D graphics, using an isometric perspective. #Guardian of lore brave frontier wiki series#The series began life as a planned sequel or spinoff to the 1988 cRPG Wasteland, but due to licensing issues was retooled into a Spiritual Successor (the Wasteland series would later be revived by inXile Entertainment). Fallout 3 (Virginia, Washington, D.C., Maryland, Pennsylvania).Fallout: New Vegas (Nevada, California, Arizona, Utah).Fallout 2 (California, Oregon and Nevada).There are two coherent story arcs and settings in the main series: Subsequent games are set successive decades after the first, with the world continuing to evolve with new factions and adventures. Though the survivors in the United States have slowly begun to rebuild with small-scale societies, civilization as a whole struggles to survive amidst scarce resources, vicious mutants, and those who have turned to a Rape, Pillage, and Burn lifestyle. The first Fallout game begins almost a century later, in 2161. But while the Vaults were ostensibly meant to protect America's people from nuclear armageddon, in reality the project doubled as an unethical, government-sponsored research program, with most Vaults' inhabitants living in conditions ranging anywhere from "somewhat unusual" to "outright torturous", all as part of a demented "social experiment" of unknown purpose. Across the United States, pockets of humanity survived the bombs, either on the surface, in personal shelters, or by hiding in the Vaults: massive underground bunkers built by the Vault-Tec Corporation. The resulting "Great War" lasted a mere two hours, but the atomic fire that burned the world was so incredibly destructive that it caused the total collapse of global civilization. then, on October 23, 2077, somebody - nobody is entirely sure who - ordered a nuclear launch. In 2066, China and the United States clashed over the Alaskan oil fields, leading to an 11 year military conflict between the two superpowers. Unfortunately, the good times would not last: this inefficient technology depleted fossil fuels even faster than in the real world, causing massive "resource wars" in the early-mid 21st century. The shift towards nuclear energy gave way to technological wonders previously relegated to science fiction, from robot butlers to wrist-mounted computers. After World War II, the United States became an okay place to live.
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